September 9, 2015
After thinking about it for something like 25 years I decided to take a stab at learning how to program for the Sega Genesis. My first attempt at learning involves creating and loading palettes.
July 4, 2015
Jurassic Park was the summer blockbuster of 1993 and this catalog is filled with the various home versions.
May 9, 2015
I've done something like 10 recaps of the Midwest Gaming Classic and it's time to mix-up the format a little. This year I'm posting more pictures than before, way more, but cutting back on the commentary.
April 4, 2015
Hapsby is a universal save game editor written in Java. The first version was published way back in the year 2000. After being on the shelf for a while I modernized the UI by upgrading it to JavaFX. The result is a much better-looking, and faster version of Hapsby.
January 24, 2015
This Android programming tutorial demonstrates how to animate a sprite that is controlled though a virtual d-pad along with collision detection, background music, and save states.
November 7, 2014
Debigulator is a batch compression utility I wrote in Java all the way back in 2003. I decided to modernize it by upgrading the user interface to JavaFX. It looks and runs considerably better now. New archive formats were also added as part of this upgrade.