Class Summary |
AdventureFrame |
AdventureFrame - a frame for an adventure style game |
ColorScheme |
ColorScheme.java - stores a color scheme for a dialog or frame |
Dialog |
Dialog - a dialog to display text and accept selections |
ImageData |
ImageData- used to store the position of an image |
Layer |
class Layer - a layer (or plane) that contains drawable items |
Map |
class Map - abstract map |
MapFactory |
MapFactory - Abstract factory to select an appropriate Map for a given file |
Selection |
Selection - a representation of a selection on a game menu. |
Sequence |
Sequence - class to represent a sequence |
SequenceFrame |
SequenceFrame.java - class to represent a frame in a sequence |
Sprite |
class Sprite - animated sprite |
Theme |
Theme - stores style elements for a top-level container |
TileMap |
TileMap - a map composed of fixed-size tiles |
TileMapData |
TileMapData - data for TileMap |