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java.lang.Objectcom.huguesjohnson.tiamat.GameScript
public class GameScript
GameScript - runs the script for the game, processes events
Constructor Summary | |
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GameScript()
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Method Summary | |
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void |
add(Event event,
java.lang.String[] conditions,
Event[] returnEvents)
Add an event to the table. |
java.util.Hashtable<ScriptTableKey,ScriptTableValue> |
getScriptTable()
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void |
onDeserialize(Formatter formatter,
java.lang.String absoluteDir)
The onDeserialize event should be fired after an object is de-serialized. |
Event[] |
processEvent(Event event)
Process an Event triggered by the player. |
Event[] |
processEvent(Event event,
java.lang.String[] conditions)
Process an Event triggered by the player. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public GameScript()
Method Detail |
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public java.util.Hashtable<ScriptTableKey,ScriptTableValue> getScriptTable()
public Event[] processEvent(Event event)
event
- The Event triggered by the player.
public Event[] processEvent(Event event, java.lang.String[] conditions)
event
- The Event triggered by the player.conditions
- A list of things that have happened in the game.
public void add(Event event, java.lang.String[] conditions, Event[] returnEvents)
event
- The event triggering an action.conditions
- Conditions from the game state.returnEvents
- An array of events returned from this initial event.public void onDeserialize(Formatter formatter, java.lang.String absoluteDir)
onDeserialize
in interface Storable
formatter
- the formatter to use to load any storable membersabsoluteDir
- the working directory since all paths stored in the object should be relative
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