As long as there have been video games, there have been video game sequels.
OK, technically not "as long" but you get the point. If a game was
successful a sequel was almost guaranteed to follow. From the early days of Ms. Pac Man and Donkey Kong Jr. we were conditioned to think that
these sequels should be superior to the original. The fond memories of these
great follow-ups often causes us to forget the ones that didn't measure up.
When developing a sequel there are three
paths developers can take:
Take the original game engine and slap some new levels on it, changing
as little as possible. Examples: Sonic the Hedgehog 2, Doom 2.
Scrap the original game engine but produce a game that plays remarkably
like its prequel, often done when moving a series to a new system.
Examples: Super Metroid, Super Mario World, well.. most of the
"Super" games on the SNES.
Go a completely different direction, making it a sequel in name only.
Examples: Adventure of Link, Donkey Kong III, Super Mario RPG.
Although the Genesis ranks among my favorite systems, it often failed to
deliver in the sequel department. Developers in the early to mid 90s managed to figure out a
"worst of breed" hybrid of these possible approaches. Like how the El Camino combines
the worst features of a car and truck into a single monstrous vehicle.
Somehow they managed to strip away the best qualities of the original and
replace them with new, ill-conceived ideas.
Sure, there were some outstanding sequels on the Genesis.. but there were
also 10 that stand out as pale comparisons to their predecessor.
10) Phantasy Star III
Look, I'm obviously a huge fan of Phantasy Star III.
I run the most comprehensive site about the game and even wrote a ROM editor for it.
It's one of my absolute favorite games.. behind Phantasy Star II.
No matter how much I enjoy Phantasy Star III, I'm forced to admit that it falls short of the previous installment in the series.
Phantasy Star III is often criticized for the lack of character development,
but Phantasy Star II was only slightly better in that regard. Nope,
that's not why it loses out to its prequel..
To me, it primarily falls short in the enemy department.
I've never cared for the baddies in Phantasy Star III, they range from comical to lame.
OK, a few cool ones here and there but by in large it's a huge step back from Phantasy Star II (and the
original Phantasy Star for that matter).
The detail and animation found in Phantasy Star II were lost until part VI rolled around.
The awe-inspiring foes replaced with a stony face that wiggles it's ears at you, or a legless titan flexing his pectorals.
I didn't mind the loss of animated character attacks, made the
battles significantly faster, but I never got over how badly the
monsters were downgraded.
9) Turbo Outrun
The original Outrun possessed two qualities that put it above other
racers of the era: 1) Outstanding soundtrack 2) Ability to choose a path
through the game.
Turbo Outrun has neither of these. Instead it decided to add
"realism" by having you drive through actual U.S. cities... or
places named after U.S. cities that bear no resemblance to the
8) Jeopardy: Sports Edition
You can complain that Jeopardy is too difficult. At least there are
multiple categories, you're bound to know one or two of them. This
particular installment is strictly for the hardcore sports nerds out there. The ones shouting
at their radio every time a broadcaster misquotes a statistic, the ones
planning their fantasy baseball league in January. Casual fans will find
this game largely unappealing.
The input system makes you glad Kabeer Gbaja-Biamila wasn't playing in the
early 1990s. It's very unforgiving of typos which is especially bad when
90% of the answers involve spelling someone's full name. Yeah, this is a
carryover from the original but reminds players why Jeopardy doesn't
translate to video game consoles well.
7) Shadow Dancer
I'll give Shadow Dancer some props, visually it's an improvement over
Revenge of Shinobi (which is a huge compliment). In every other category
it comes up short. It returned to the play style of the original arcade
version of Shinobi, this was a step backwards.
It replaced the magic system with some dog-based attack reminiscent of Samurai Shodown.
It was lame in Samurai Shodown and it's lame here too.
6) Barkley Shut Up and Jam 2
This is the first game on the list I'd call "bad". Numbers
10-7 failed to live up to the previous installment in the series, but
were still enjoyable. We now enter the realm of games you'll want to
No one will argue that the original Barkley Shut Up and Jam was great,
not sure anyone would argue it was even good. Come to think of it, are
any of these "street" sports games any good? Back in the 80s
and 90s Electronic Arts didn't own an exclusive license to every
professional sports league. Even mediocre publishers could acquire
rights to create a "real" sports game. Novelty, or
"street", sports games were largely reserved for the D-list. Barkley Shut Up and Jam
was an early attempt at a
"street" game. Take some borderline-racist caricatures and
have them play 2-on-2 basketball. The second installment in this series took it
even further than the original, crossing over to truly farcical. This
game couldn't exist with today's hyper-sensitive political correctness.
If Don Imus tried to describe the players in Barkley Shut Up and Jam 2
he'd be banned from radio once again.
I know there's a contingency that love the Valis games. I can't get the
appeal. Is it based off a popular anime series or something? All I know
is I'm controlling a chick wearing f-me boots and a diaper. The original Valis was pretty bad too, at
least the city backgrounds looked semi-cool. Valis 3 (was there a Valis
2 BTW?) goes for a darker look that's more bland. Throw in some
stiff controls, plus a zany plot, and you have yourself a miserable game
4) Knuckles Chaotix
If you want to know why the 32X failed here's your answer. Did Sega for
a second even consider that a great Sonic the Hedgehog game could have turned the 32X into a success story? Sonic CD was a smash hit
by Sega CD standards. The Saturn wasn't getting a 2D Sonic game, fans of
the series just might have kept the Genesis/32X combo around if Sega
gave them a reason.
Nope. Instead we have a sequel to Sonic & Knuckles (although some
would call it a "spin-off") that utilizes an indescribably
annoying tether system where you control two characters at once. It takes frustrating game control to a whole new level. You spend at
least half your time trying to get the characters unstuck when then
end-up on separate platforms. I'll always salute great innovations in
video games, but whoever "innovated" the tether should never
be allowed near a design session again. It sucks all the fun out of the game,
leaving you to look at the graphics and wonder what could have been.
Dishonorable Mention: Alex Kidd in the Enchanted Castle
I debated about including this one.. it's a Genesis game but it's a
sequel to a Sega Master System game. That puts it in the "iffy"
category. It's also substantially better than some of the previous Alex Kidd
installments, High-Tech world pops into mind immediately. However, when
compared to Alex Kidd in Miracle World this is a complete flop. So is it a
"good" sequel because it was better than one prequel, or
"bad" because it was worse than another? Do I even count it because it's
spanning multiple platforms? Who really cares, this game blows.
3) Golden Axe 2
This was the game that inspired this list. I firmly believe
that the Sega Genesis had the strongest launch titles of any system,
Golden Axe was a significant contributor to this. If there's one
thing a sequel should do, it's look better than the original, there's
just no excuse here. Hell, take the original program and touch it up a little. EA's been doing that for 15 years with Madden now. To
use the exact same game engine but somehow reduce the graphical detail is just
2) Splatterhouse 3
There are so many things to despise about Splatterhouse 3. The original
game was unique and fun. Not "great" but good enough to push a
few TurboGrafx-16 systems. Splatterhouse 2, which appeared on the Genesis,
followed the formula and was decent enough. Splatterhouse 3 decided to
go a step farther and was a disaster.
It added a plot with cut-scenes scattered throughout the game. That
would be fine if the dialog was even remotely intelligible. I think we
have the rare combination of extremely poor writing and extremely bad
translation going on here. Like using Babelfish to translate 9/11
The game's difficulty is astounding, nearly impossible. See the timer
that's highlighted in the bottom screenshot, it's at 00:06, as in
"six seconds left before your girlfriend dies". I'm about
halfway through the level at this point. Maybe I suck at Splatterhouse 3,
maybe I chose the wrong door or took a bad route, maybe the game is a total
abomination, I'm open to all possibilities.
1) Double Dragon V
In my "Atari Jaguar: Do the
Math" article I wondered whatever happened to Double Dragon IV.
After some poking around, I found that Super Double Dragon for the SNES
was technically Double Dragon IV. For whatever reason, every Super
Nintendo game had to be prefixed with "Super". "Super
Double Dragon IV" maybe would have confused people since there
wasn't a "Super Double Dragon III". This all makes my brain
hurt a little.
Double Dragon III for the NES has been tarred and feathered on the
internet, the Genesis version ain't much better. The
thing is, it's a masterpiece compared to Double Dragon V. At least it
basically looked and played like a Double Dragon game. Double Dragon V is
a horrible 1-on-1 fighter that plays like a Time Killers knock-off
(which itself is a semi Mortal Kombat knock-off). I'm
no Double Dragon expert but who are these characters anyway? Except for
Billy and Jimmy, I can't see a single connection to the original series.
I'm sure some uber-nerd will send me a scathing email explaining that
they're from the Double Dragon manga or something else I don't care
about. If that's the case then 1% of gamers will have a clue what's going
For the rest of us, this game is a waste of energy.