An incomplete history of video gaming according to random Google newspaper archive searches

June 7, 2020
In the mid-00s Google undertook a project to scan newspapers, later some papers asked for their content to be removed. I wasn't smart enough back then to capture articles about video games. So today I'm grabbing what I can from the eclectic assortment of papers still there.

An incomplete history of video gaming according to random Google newspaper archive searches

Sega Genesis Programming Part 21: VDP Sprite Collision

Sega Genesis Programming Part 21: VDP Sprite Collision

May 30, 2020
This time around I'm looking at a seldom-discussed and potentially useless feature of the Genesis hardware - the VDP sprite collision flag. Let's see how it works and decide whether there's any benefit to using it.


Hyper Catalog 5&6 Review

March 28, 2020
If you're stuck indoors this weekend here's something that will help you stave off insanity for a couple minutes. It's a look at the last two Hyper Catalog CDs (well three actually). Released in 1994 they are a preview of the PC Engine's twilight era.

Hyper Catalog 5+6 Review

Camping of the Wild

Camping of the Wild

March 21, 2020
I only recently figured out you can take screenshots on the Nintendo Switch. It's my fault for not reading manuals. I assumed the capture button worked like the PlayStation 4 share button. Go ahead and mock me for this. Anyway, I now plan to use it until it wears out. Let's start with an unorganized half-article/half-gallery thing for Breath of the Wild. In this piece we try to find interesting places to camp.


Sony Data Discman

February 23, 2020
In the early 1990s Sony attempted to launch a new media format and dominate the blossoming ebook industry. The result was the Data Discman. A few months later I bought it on clearance for a couple dollars. Let's take a peek at the reader and some of the software for it.

Sony Data Discman

Sega Genesis Programming Part 20: Palette and Tile Generation

Sega Genesis Programming Part 20: Palette and Tile Generation

February 1, 2020
This isn't really about Genesis programming all that much. It's about some tools I'm working on to make Genesis programming easier. In this installment we'll be writing code to extract palettes, tiles, and patterns from an existing image and re-drawing them on the Genesis.


The Decade in Video Games II: The 2010s (and Eventually the Top 10 Games of the Decade According to an Out of Touch Gamer)

December 23, 2019
If you're interested in a very long one-way conversation about video gaming in the 2010s then this is your lucky day. In this article I cover my reaction to all the games I played over the past decade and the trends I paid attention to. With my interests growing more eccentric over time I doubt this will resemble many other decade recaps.

The Decade in Video Games II: The 2010s (and Eventually the Top 10 Games of the Decade According to an Out of Touch Gamer)

Electronics Boutique 1988 Christmas Catalog

Electronics Boutique 1988 Christmas Catalog

November 29, 2019
The term "PC master race" didn't exist in 1988, yet another reason it was a great year. If it did, this catalog would be labeled as something for them. While the NES was the hottest gift of the year Electronics Boutique was still squarely a software store. Even without the Nintendo nostalgia this is a fun catalog to look over.


Hyper Catalog 4 Review

November 29, 2019
Let's kick-off the 2019 holiday season with two new features. I know when I think about Christmas the first thing that comes to mind is PC Engine samplers. Here's the very seasonal Hyper Catalog 4 which I hope some of you find under your tree this year.

Hyper Catalog 4 Review

Text from the English version of Ys II in Dragon Slayer: The Legend of Heroes II

Text from the English version of Ys II in Dragon Slayer: The Legend of Heroes II

October 6, 2019
Remember when I said that from now on I'd only post oddball things that interest me? Well, here you go. This is a brief exploration of random text from Ys II that, for reasons unknown, is buried in the ISO data for Dragon Slayer: The Legend of Heroes II.


Sega Genesis Programming Part 19: 6 Button Controllers

September 8, 2019
I think I'm done working on Retail Clerk '89 so it's time to explore other Genesis demo ideas. First up is deciphering how to add 6 button controller support and detect whether a 3 or 6 button controller is connected. This article also includes a demo ROM that's handy for testing controllers on real hardware and controller configuration on emulators.

Sega Genesis Programming Part 19: 6 Button Controllers

Retail Clerk '89 - Version 1.0

Retail Clerk '89 - Version 1.0

August 18, 2019
Here's the "final" version of Retail Clerk '89. At this point I'm not planning any changes unless a catastrophic error is found. This is a very anti-climatic moment for me. There's a sense of achievement in finishing this demo but I also never want to look at it again. So on to the next thing, whatever that is...