July 7, 2019
The complete story is now playable with three possible endings. I won't claim this is fun. This is pretty close to the final version. An entire playthrough should take about an hour.
June 30, 2019
The story is now playable up through the "bad" ending. There are a huge number of changes in this version including saving & loading. It would not surprise me if there is a game-breaking bug somewhere in it.
June 8, 2019
Let's take a look at the second Hyper Catalog sampler CD which features demos of Bonk 3, Dynastic Hero, and Winds of Thunder.
July 1, 2019
This was the last major feature I planned to add to Retail Clerk '89. I kept putting it off because I thought it would be a lot of work. It really wasn't though.
May 27, 2019
In this demo the rough story for the first seven days is playable. There are eight days planned in total so this is getting closer to the "main story complete" milestone. It still isn't especially fun but I'm not sure that was ever the point of this project.
April 28, 2019
A recap of the 2016 show posted in 2019 for reasons. This one features pictures of real and fake prototype consoles.
April 27, 2019
In this demo the rough story for the first six days is playable. It's still far from being a complete game.
April 27, 2019
I skipped posting these recaps from 2016-2018 and regret it. To make up for lost time here's an extra large recap of the snowy 2019 event.
March 24, 2019
As far as I can tell, there are no other Splash Lake guides on the internet. So here's one that shows how to unlock all 120 bonus levels.
February 24, 2019
In this demo the main story of days 1-5 is playable. It's not buggy but it might be possible to get stuck. This is still a long way from being complete or slightly fun. There are 8 days planned in all so this brings me ~48% of the way to my goal of implementing the main plot this year.