May 30, 2020
This time around I'm looking at a seldom-discussed and potentially useless feature of the Genesis hardware - the VDP sprite collision flag. Let's see how it works and decide whether there's any benefit to using it.
March 28, 2020
If you're stuck indoors this weekend here's something that will help you stave off insanity for a couple minutes. It's a look at the last two Hyper Catalog CDs (well three actually). Released in 1994 they are a preview of the PC Engine's twilight era.
March 21, 2020
I only recently figured out you can take screenshots on the Nintendo Switch. It's my fault for not reading manuals. I assumed the capture button worked like the PlayStation 4 share button. Go ahead and mock me for this. Anyway, I now plan to use it until it wears out. Let's start with an unorganized half-article/half-gallery thing for Breath of the Wild. In this piece we try to find interesting places to camp.
February 23, 2020
In the early 1990s Sony attempted to launch a new media format and dominate the blossoming ebook industry. The result was the Data Discman. A few months later I bought it on clearance for a couple dollars. Let's take a peek at the reader and some of the software for it.
February 1, 2020
This isn't really about Genesis programming all that much. It's about some tools I'm working on to make Genesis programming easier. In this installment we'll be writing code to extract palettes, tiles, and patterns from an existing image and re-drawing them on the Genesis.
December 23, 2019
If you're interested in a very long one-way conversation about video gaming in the 2010s then this is your lucky day. In this article I cover my reaction to all the games I played over the past decade and the trends I paid attention to. With my interests growing more eccentric over time I doubt this will resemble many other decade recaps.
November 29, 2019
The term "PC master race" didn't exist in 1988, yet another reason it was a great year. If it did, this catalog would be labeled as something for them. While the NES was the hottest gift of the year Electronics Boutique was still squarely a software store. Even without the Nintendo nostalgia this is a fun catalog to look over.
November 29, 2019
Let's kick-off the 2019 holiday season with two new features. I know when I think about Christmas the first thing that comes to mind is PC Engine samplers. Here's the very seasonal Hyper Catalog 4 which I hope some of you find under your tree this year.
October 6, 2019
Remember when I said that from now on I'd only post oddball things that interest me? Well, here you go. This is a brief exploration of random text from Ys II that, for reasons unknown, is buried in the ISO data for Dragon Slayer: The Legend of Heroes II.
September 8, 2019
I think I'm done working on Retail Clerk '89 so it's time to explore other Genesis demo ideas. First up is deciphering how to add 6 button controller support and detect whether a 3 or 6 button controller is connected. This article also includes a demo ROM that's handy for testing controllers on real hardware and controller configuration on emulators.
August 18, 2019
Here's the "final" version of Retail Clerk '89. At this point I'm not planning any changes unless a catastrophic error is found. This is a very anti-climatic moment for me. There's a sense of achievement in finishing this demo but I also never want to look at it again. So on to the next thing, whatever that is...
August 3, 2019
The complete story is now playable with three possible endings. It has also been fairly thoroughly debugged. I won't claim this is fun. This is pretty close to the final version. An entire playthrough should take about an hour. I expect the final release later this month or September after another round of testing, no promises though.