For a while I wanted to write some game reviews and arbitrary "top 10
XXXX games" lists. I felt like I needed to invent a new rating system
to go along with these. The "x out of 5" or "x out of
10" scoring systems are too overdone. A percentage system it too broad,
what's the difference between an 84% and 85% game rating anyway? I pondered
a generic "thumbs up, thumbs down" approach but that brought back
memories of that awful movie "Gladiator". Am I the only person in the world who
thought that movie was pile of steaming horse flop?
Eventually I came to think "
what if I rated games based on how they
compare to Super Mario Bros?" It's a simple system really. Take a
couple different elements from a game and compare them to Super Mario Bros,
where:

=worse than Super Mario Bros

=the same as Super Mario Bros

=better than Super Mario Bros
Super Mario Bros is the perfect game to use for a baseline. For starters,
everyone
has played it. Anyone who thinks "
Super Mario Bros, WTF is that?"
can go scratch. Everyone basically likes the game but it's not their
favorite. If you ranked all the games you've ever played from worst to best,
Super Mario Bros would probably end up in the middle. That's not a knock on
it at all. Super Mario Bros is better than about half the games ever made,
including next-gen titles. For example, Fight Night 360 (or whatever it's
called) looks 1,000x better than Super Mario Bros but is a lot less fun to
play. On the other hand, I think Adventure for Atari 2600 is an overall better
game despite its crude graphics. All things considered, I can't think of a better baseline game than
Super Mario Bros.
The Mario Scale ranks games based off the following criteria (in order of
importance):
This rating can be displayed as a simple summary: