The Sega Genesis was my first 16-bit system and one I still play often. Here's anything on this site that's related to the console:
Sega Gear
Sears Catalog Scans
Ads of the 16-bit war
MD.emu Sega CD compatibility
Top 10 Worst Genesis Sequels
History of Backwards Compatibility
Software ETC Christmas 1994 Catalog
Mortal Kombat Home Version Rankings
Mortal Kombat II Home Version Rankings
Captron 1993 Holiday Catalog
Aridia
Eisfrei
Bill Walsh College Football '95 Picks the College Champion of 2003
Joe Montana Sportstalk Football Picks the Winner of Super Bowl XXXVI
Electronics Boutique Christmas 1990 Catalog
Electronics Boutique Spring 1991 Catalog
Sega CD Collector
Sega 32X Collector
Electronics Boutique Fall 1991 Catalog
Electronics Boutique Christmas 1991 Catalog
Electronics Boutique Summer 1992 Catalog
An incomplete history of video gaming according to random Google newspaper archive searches
Virtua Fighter 32X Promotional Tape (featuring vaporware)
Ys III walkthrough and version comparison
Electronics Boutique Spring 1992 Catalog
Electronics Boutique August 1992 Catalog
Electronics Boutique September 1992 Catalog
Electronics Boutique October 1992 Catalog
Electronics Boutique Christmas 1992 Catalog
Electronics Boutique January 1993 Catalog
Electronics Boutique Spring 1993 Catalog
Electronics Boutique May 1993 Catalog
Electronics Boutique August 1993 Catalog
Electronics Boutique October 1993 Catalog
Electronics Boutique Christmas 1993 Catalog
Electronics Boutique January 1994 Catalog
Electronics Boutique Christmas 1995 Catalog
Electronics Boutique Spring 1996 CD
Electronics Boutique Spring 1996 Catalog
Electronics Boutique March 1997 Catalog
Electronics Boutique Christmas 1997 Catalog
Electronics Boutique August-September 1997 Catalog
Electronics Boutique Spring 1994 Catalog
Electronics Boutique December 1994 Catalog
Retail Clerk '89
Retail Clerk '90
Retail Clerk '90: Development Journal
Sega Genesis Programming Part 1: Palettes
Sega Genesis Programming Part 2: Tiles and Sprites
Sega Genesis Programming Part 3: Sprite Animation
Sega Genesis Programming Part 4: Echo Sound Engine
Sega Genesis Programming Part 5: Collision Detection
Sega Genesis Programming Part 6: Vertical Scrolling
Sega Genesis Programming Part 7: NPC Sprites
Sega Genesis Programming Part 8: Game State and Pausing
Sega Genesis Programming Part 9: Object List
Sega Genesis Programming Part 10: Sprite Link List
Sega Genesis Programming Part 11: Scenes & Dialogs
Sega Genesis Programming Part 12: Scenes & NPCs
Sega Genesis Programming Part 13: Action Table
Sega Genesis Programming Part 14: Selections
Sega Genesis Programming Part 15: Inventory
Sega Genesis Programming Part 16: Scripted Events
Sega Genesis Programming Part 17: Fade-In/Fade-Out
Sega Genesis Programming Part 18: Saving & Loading
Sega Genesis Programming Part 19: 6 Button Controllers
Sega Genesis Programming Part 20: Palette and Tile Generation
Sega Genesis Programming Part 21: VDP Sprite Collision
Sega Genesis Programming Part 22: 4 Way Play
Sega Genesis Programming Part 23: A Simple Project Template
Sega Genesis Programming Part 24: Pseudorandomness
Console Timeline
Closing Time: A Tribute to the Last Calls of Gaming